DISPERSED INFORMATION, INCOMPLETE KNOWLEDGE
Patterns
- 1 hour
- 5 - 50 participants
Dispersed information, incomplete knowledge of the solution, and organizational chaos make the task seem initially impossible for participants to do, despite its simplicity.
Patterns requires participants to establish a code. It is derived from a unique pattern that they must first arrange. All the pieces are distributed among the participants.
Each participant gets a number of cards with a unique pattern. Each piece fits into a specific spot on a large board. There is only one possible way to arrange each card. Participants cannot show their cards or exchange them – they can only rely on the quality of verbal communication, which should enable them to solve the task.
Participants practice:
- information management,
- effective communication,
- seeking solutions under uncertainty,
- thinking outside the box,
- effective collaboration,
- taking responsibility for achieving the team's goal and the end result,
- working under time pressure and uncertainty,
- managing roles in information chaos.
Online version
- Each participant virtually receives the card needed to participate in the game, visible only to him.
- On a common screen, all participants see a board to which they have to match their cards in the correct arrangement.
- At the end of the game, the team gives the trainer a code specifying the correctly matched card numbers to the numbers of the board fields.
- On Zoom
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