22 468 85 52
Puławska 39/2, Warszawa

Game design

We design games that combine knowledge, HR processes and skills. We strive to engage employees in the organization’s objectives, changes and development. We design educational games aimed at engaging students and citizens in public life, administration and institutions.

Key facts

  • The first step is to define the game’s purpose and to articulate the knowledge, attitudes and behaviors you want it to convey.
  • The physical form of the game is tailored to best suit its content and purpose – e.g. is it a board game, an online game, a game for outdoors, etc?
  • The design process typically takes between one and three months.
  • Game design adheres to all international standards.
  • We thoroughly research the organization and its processes prior to designing the game.

ISAGAWe were the winner in international business game and simulation design competitions in both 2009 and 2010. We are also a member of several prestigious business associations. Check out our award-winning games Strike Fighter and A Matter of Time.

An effective tool for HR departments

Do you want to simplify, integrate and save time on HR processes? Games are effective tools in onboarding programs, productivity workshops, projects for implementing new organizational values and in client and employer branding programs. We can run games on your behalf within your organization or alternatively train your own internal trainers and facilitators.

Tailor-made games can be used in:

  • Onboarding programs
  • Productivity programs
  • Business education, e.g. sales or distribution
  • Implementation of new organizational values
  • Partner and customer education
  • Employer branding programs

Why do organizations need games?

  • The game plot is tailored to reflect and deliver the skills needed at your organization
  • The skills training process is expertly woven into an interesting plot
  • Games can teach employees at all levels, providing cohesive training in knowledge, attitudes and behaviors
  • Participants take their newly acquired training directly into their organization
  • Games provide a positive and stimulating means for engaging employees in learning and supporting change processes
  • Games reduce the time taken to implement HR processes

Our realizations

Microsoft – Archipelago
Purpose: a tool to reinforce sales of a complicated IT service. Decision-makers and customers are able to experience basic system functionalities.
Further application: facilitate successful introduction of the CRM system (showing functionalities, making their application easier) during the implementation process.
The game combines product/service knowledge with hands-on experience of functionalities. It is suitable for use during sales meetings.
Participants may include decision-makers and those who remain unconvinced of the need for implementation. If the game includes an introduction, line employees may also participate.
Group of 4 – 30 players



Successful merchandiser
Purpose: a game for FCMG companies. A 2-day workshop for merchandisers, translated into a game. It includes learning the steps and rules of a sales call, learning how to cope with objections and getting to know the product portfolio.
This game combines knowledge transfer with skills training to deliver employer branding value.
It can be facilitated by an internal trainer during workshops.
Group of 3 – 15 players



Strike Fighter – negotiation game
Purpose: a game for win-win negotiations within an organization; building a culture of collaboration and fostering a spirit of healthy competition.
Experiencing the value of seeing the interests and background of all participants. The game provides training in negotiation skills and enhances collaboration.
Use: management training
Group of 3 – 15 players

Games are not just for business!

Barack Obama brought an expert on strategic games into the White House to help shed light on national problems. The Netherlands Government uses games for public consultations on new laws and to help them deliver their final versions. Games used in educational programs enable students to acquire knowledge and successfully put it into practice. Local government, non-profit organizations and institutions make use of games to deliver citizenship education and help build civic society.

Why is it worth designing games?

  • Games can explain complex phenomena and processes in an intuitive way
  • They help to reinforce desired behaviours and attitudes
  • Games stimulate learning
  • They promote ideas in a modern and attractive manner
  • They engage stakeholders and citizens
  • They can replace long presentations
  • Games reduce the time needed for public consultations
  • They reinforce citizenship

Our realizations:

Eco Dwarfs
Players take on the roles of eco-dwarves who live in a house inhabited by typical humans. The eco-dwarves’ aim is to teach people how to lead an eco-friendly lifestyle. Together with the other humans they have to face a series of challenges and deal with ever-dwindling resources in order to make it to the end of the game.



Your Right
Your Right is a game that places you in the middle of the legislative process. It shows how citizens can shape new laws while bills are being drafted. The game follows the process of passing a new law, starting with an initiative in the Council of Ministers, followed by drafting a bill in the chambers of the Polish parliament and finally passing it to the president.



Play for the City
Is it possible to build the ideal city to meet the needs of every citizen? What is the role of public consultations in this process? Why not become a part of it yourself? Take the role of one of the citizens’ groups or act as the government itself and build that city!