Game descriptionThe exercise itself is simple: pool knowledge to identify the colored shapes which are missing from a complete set. The communication processes involved are much more complex and take participants through increasingly sophisticated patterns of communication until the task is achieved. Participants draw on their experience and describe skills to explain to each other the complexities of abstract shapes of the elements they are holding but cannot see (they are blindfolded).
Colourblind was developed in 1991 by Geoff Cox. Since then it has been used worldwide and highly appreciated for its power and versatility.
DetailsDuration: 30 – 40 minutes (+ debriefing and workshop)
Number of players: 5+
Benefits for the organization
- Understanding that efficient communication is a two-party process in which the message sent and received has the same meaning in accordance with the sender intention
- Reflecting on how the communication system and the quality of the message transmitted though it can be improved
- Practicing the skill of efficient active listening and to improve the skill of asking questions
- Including in communication flexibility and language modifications in order to meet the listener’s needs
- Understanding that communication is closely related to the given culture and that is why common reference points are necessary to reach common understanding
- Efficient communication
- Information management
- Achievement of goals
- Cooperation within and among teams
- Looking for solutions
- Talent development programs
- Training programs for managers and specialists
- Integration and training meetings
Want to learn more?
If you want to find out more about workshops based on games and simulations and see how you can use them in your organization, please contact us at +48 22 468 85 52.