The participants’ task is to identify elements shapes from the set an guess, which of what colours are missing. The communication processes involved are much more complex and take participants through increasingly sophisticated patterns of communication until the task is achieved. Participants draw on their experience and describe skills to explain to each other the complexities of abstract shapes of the elements they are holding but cannot see (they are blindfolded).
Colourblind was developed in 1991 by Geoff Cox. Since then it has been used worldwide and highly appreciated for its power and versatility.

Benefits for the organization

  • Understanding that efficient communication is a two-party process in which the message sent and received has the same meaning in accordance with the sender intention
  • Reflecting on how the communication system and the quality of the message transmitted though it can be improved
  • Practicing the skill of efficient active listening and to improve the skill of asking questions
  • Including in communication flexibility and language modifications in order to meet the listener’s needs
  • Understanding that communication is closely related to the given culture and that is why common reference points are necessary to reach common understanding


Duration: 30 – 40 minutes (+ pdebriefing and workshop)
Number of players: 5+

Recommended for:

  • Talent development programs
  • Training programs for managers and specialists
  • Integration and training meetings

Want to buy only the game?

You can buy it in our on-line store: Experience Corner.

Want to learn more?

If you want to find out more about workshops based on games and simulations and see how you can use them in your organization, please contact us at +48 22 468 85 52.